Superintendents: Kathleen Conroy, Cindy Fiala and Caitlyn Heiden
ONLY 1 ENTRY PER CLASS NUMBER PER 4-H MEMBER.
ALL EXHIBITS SHOULD BE MARKED INSIDE WITH THE 4-H MEMBER’S NAME. CAN BE DONE WITH A PIECE OF PAPER OR FABRIC, SAFETY PINNED OR IRONED ON. ENTRIES MUST BE ON WIRE HANGERS FOR EASY DISPLAY (EXCEPT FOR PILLOWS).
Once 4-H members have exhibited in a higher level, they are not eligible to exhibit in a lower level. Example: once 4-H members exhibit in STEAM Clothing 3, they are not eligible to exhibit in STEAM Clothing 2. 4-H members may only exhibit in 1 level each year.
Attach required supporting information with the Static Exhibit Entry Tag. Exhibits without required supporting information will be lowered 1 ribbon.
Required information for each clothing exhibit:
- What was your goal(s) in making this exhibit (examples: learn how to work with a silky fabric or learn to put in a zipper)?
- What steps did you take as you worked toward your goal(s)?
- What were the most important things you learned or skills you improved as you worked toward your goal(s)?
- What ideas or plans do you have for the future based on what you have learned or discovered?
- Fiber content of fabric by percentages and care required.
- Type of interfacing(s) used and fiber content.
Note About Required Information:
A “Clothing Design Data Card” must be included with all Beyond the Needle Classes C221003-08 and STEAM 2 and 3 upcycled exhibits — IN ADDITION to the required information above. Information may overlap.
Each Knitting levels 2 & 3 and Crocheting levels 2 & 3 exhibit requires a “Fiber Arts Data Card — Knitting” or “Crochet” INSTEAD OF the required information above.
EXAMPLE: Clothing Design Data Card (for specific Beyond the Needle and Upcycled classes)
Name ____________________________________ County ____________________________
Class Name and Number _______________________________________________________
All upcycled exhibits are required to have before and after pictures (no larger than 4.25 inches x 5.5 inches each)
1) Why did you choose to create this exhibit?
2) What steps did you take as you created this exhibit?
3) What is 1 thing you learned from creating this exhibit?
🔎 MORE INFORMATION: “Clothing Design Data Card” is available at the Extension office and online at https://go.unl.edu/ne4hclothing
- Premiums (except where designated otherwise): Purple $3; Blue $2; Red $1; White $0
- Alice Doane Memorial Wool Award to Top Wool Garment or Item (must be at least 60% wool fiber — to be eligible, must indicate fiber content on Static Exhibit Entry Tag)
Any Clothing class may be an America’s 250th Anniversary theme exhibit!
STEAM CLOTHING 1 — FUNDAMENTALS
Suggested length of time in STEAM Clothing 1 is 2 years. Page numbers in these exhibit classes reference the 4-H project book “STEAM Clothing 1: FUNdamentals.” Using the project book is optional.
- Special Award to Top Clothing 1
- No state fair entry
Non-Sewn Exhibits
C220900 Clothing Portfolio — complete at least 3 different samples/activities from Chapter 2 OR Chapter 3 of the 4-H project book. The portfolio should be placed in an 8.5-inch x 11-inch 3-ring binder. Include an appropriate cover, dividers and table of contents. (Additional pages can be added each year, but should be dated.) See pages 9–11 for portfolio formatting.
C220901 Sewing Kit — include a list of sewing notions and purpose for each included. (Pages 12–17).
C220902 Fabric Textile Scrapbook — must include at least 5 different textile samples. Use Textile Information Cards template on page 41 in 4-H project book to identify fabric swatches. Completed textile cards should be placed in an 8.5 inch x 11 inch 3-ring binder. Include an appropriate cover. See 4-H project book for fabric suggestions.
C220903 What’s the Difference — exhibit a notebook, poster or small display sharing a project comparison and price point (not to exceed 22 inches x 30 inches). See “What’s the Difference?” pages 118–119. Exhibits should include pictures, NO actual pillows.
C220904 Clothing Service Project — can include, but not limited to, pillows or pillow cases. Exhibit a notebook, poster or small display (not to exceed 22 inches x 30 inches) sharing information you generated in the project activity “Serving a Purpose,” pages 124-125.
Sewing Exhibits
Exhibits must be made from medium weight woven fabrics that will sew and press smoothly. Flannel, solid color fabrics or those having an overall print are acceptable.
Accepted features: in-seam or patch pockets; velcro closures; flat constructed sleeves (where first step is to sew sleeve to shirt and then underarm seam is sewn); simple, lined vests. Accepted waistbands: solid foldover strip in front and elastic in the back; sport elastic; drawstrings (buttonhole openings for drawstrings allowed, but not judged).
NO PLAIDS, STRIPES, NAPPED or KNIT. Patterns should be simple without darts, set-in sleeves, collars, zippers or buttonholes.
Classes C220910–30 do NOT require supporting information.
Exhibits must use sewing skills from the “STEAM Clothing 1: FUNdamentals” and/or the “STEAM Clothing: Maker’s Guide” 4-H project books. A list of sewing skills by project/level is available at https://go.unl.edu/ne4hclothing.
C220910 Pillowcase
C220911 Simple Pillow — no larger than 18 inches x 18 inches, follow the 4-H pattern instructions for 3-stripe or 4-patch pattern.
C220912 Laundry Bag
C220913 Tote Bag
C220914 Simple Top — pullover top/shirt OR simple, lined vest
C220915 Simple Bottom — pants, shorts or skirt
C220916 Simple Dress/Romper
C220917 Simple Sewing Item — item may have 1 or more seams. Examples: dish towel or apron. Needle Books are not accepted.
C220918 Second Simple Sewing Item — see above class for examples.
C220919 Upcycled Simple Garment — the original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. A “before” picture and a description of the redesign process must accompany the entry or it will be disqualified.
C220920 Upcycled Accessory — a wearable accessory made from a used item. The item used must be changed in some way in the “redesign” process. A “before” picture and a description of the redesign process must accompany the entry or it will be disqualified.
C220921 Re-do & Improve — using a previously exhibited 4-H sewn item, make it better by using judge’s feedback, improved skills and techniques. No previous purple ribbon exhibit winners allowed.
Makers Guide Exhibits
Page numbers in these exhibit classes reference the “Maker’s Guide to Sewing Stuff” 4-H project book. Using the project book is optional.
C220922 Kitchen Stuff – plate mate — see pages 6–9
C220923 Kitchen Stuff – oven mitt — see pages 16–21
C220924 Play Stuff – beans game — see pages 22–25
C220925 Play Stuff – crayon roll — see pages 26–29
C220926 Stuff for Me – book cover — see pages 30–33
C220927 Stuff for Me – wallet — see pages 38–41
C220928 Pincushion — see pages 48–49
C220929 Useful Stuff – bag/purse, pouch — see pages 50–57
C220930 Fashion Accessory – scrunchie, headband or basic belt —see pages 58–69
GENERAL CLOTHING — LEVELS 2 & 3
C220001 Clothing Portfolio — complete at least 4 different samples/activities from Chapters 2, 3 or 4 of the STEAM Clothing 2 project book. The portfolio should be placed in an 8.5-inch x 11-inch 3-ring binder. Include an appropriate cover. Portfolio should build upon itself each year (additional pages can be added each year but should be dated). See pages 9–11 in STEAM Clothing 2: Simply Sewing for portfolio formatting.
C220002 Textile Science Scrapbook — must include at least 10 different textile samples. Use Textile Information Cards template on page 39 in STEAM Clothing 2: Simply Sewing 4-H project book to identify fabric swatches. Completed textile cards should be placed in an 8.5-inch x 11-inch 3-ring binder. Include an appropriate cover. Textile Science Scrapbook should build upon itself each year (additional pages can be added each year but should be dated). See STEAM Clothing 2: Simply Sewing project book for fabric suggestions.
C220003 Sewing For Profit — using pages 161–167 in the STEAM Clothing 2: Simply Sewing project book, display what products you posted online and analyze the cost of goods purchased to determine the appropriate selling price for your product. The exhibit may be a notebook, poster or small display. Exhibits should not exceed 22 inches x 30 inches.
STEAM CLOTHING 2 — SIMPLY SEWING
Garments as listed below may be made from any woven or knit fabric appropriate to the garment’s design.
Exhibits must use sewing skills from the “STEAM Clothing 2: Simply Sewing” 4-H project book. Using the project book is optional. A list of sewing skills by project/level and the “Clothing Design Data Card” required with the Upcycling classes are available at https://go.unl.edu/ne4hclothing.
- Premiums: Purple $4; Blue $3; Red $2; White $0
- Special Award to Top Clothing 2 Exhibit
C222001 Design Basics, Understanding Design Principles — 4-H members may enter an exhibit sharing a learning experience from pages 17–20 in the project book. Include answers to questions found on page 20. The exhibit may be a notebook, poster or small display. Exhibits should not exceed 22 inches x 30 inches.
C222002 Pressing Matters — 4-H Members may enter a sewing ham or sleeve roll from pages 21-25 “A Pressing Matter” in the STEAM Clothing 2 project book. Exhibit should include answers to lesson questions that are most appropriate to include.
C222003 Upcycled Garment — create a garment from used textile based items. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least 1 skill learned in this project. A “Clothing Design Data Card” must be included with this project, including a “before” picture no larger than 4.25 inches x 5.5 inches.
C222004 Upcycled Clothing Accessory — a wearable accessory made from a used item. The original used item must be redesigned using skills learned in STEAM Clothing 2 (not just decorated) in some way to create a new wearable accessory. A “Clothing Design Data Card” must be included with this project, including a “before” picture no larger than 4.25 inches x 5.5 inches.
C222005 Textile Clothing Accessory — textile accessory is constructed using at least 1 skill learned in this project from materials appropriate for STEAM 2. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.).
C222006 Top — vest acceptable.
C222007 Bottom — pants or shorts.
C222008 Skirt
C222009 Lined or Unlined Jacket
C222010 Dress — not formal wear.
C222011 Romper or Jumpsuit
C222012 2-Piece Outfit — if a vest is part of the outfit and requires a top underneath, both the vest and the top need to be sewn by the 4-H member.
C222013 Alter Your Pattern — include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 2 include: moving darts, merging 2 patterns together, altering a pattern for a woven or knit material, adding a lining.
C222014 Garment Constructed from Sustainable or Unconventional (natural or synthetic) Fibers — fabric(s) used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk and recycled fibers. Garments that are constructed out of the unconventional items themselves (i.e. not fabric) should be exhibited under Beyond the Needle.
C222900 Make One–Buy One (county only) — the exhibit is a purchased garment with a constructed garment(s) to make a complete, wearable outfit. Only the constructed garment needs to be brought to the fair. If outfit is in the Fashion Show, bring the purchased garment at that time.
C222901 Robe (county only) — any constructed style.
STEAM CLOTHING 3 — A STITCH FURTHER
Garments as listed may be made from any pattern or any fabric.
Exhibits must use sewing skills from the “STEAM Clothing 3: A Stitch Further” 4-H project book. Using the project book is optional. A list of sewing skills by project/level and the “Clothing Design Data Card” required with the Upcycling classes are available at https://go.unl.edu/ne4hclothing.
Entry consists of complete constructed garments only. Garments as listed may be made for self or others. Wool entries must have the fiber content listed on the identification label.
*Note for outfits: if 2 pieces need a top to complete the outfit, it is not necessary to exhibit the top. However, if there is only 1 constructed garment and it needs another piece or more to be complete, it must be entered in Make One–Buy One.
- Premiums: Purple $4; Blue $3; Red $2; White $0
- Special Award to Top Clothing 3 Exhibit
C223001 Upcycled Garment — create a garment from used textile based items. The original used item must be redesigned (not just decorated) in some way to create a new wearable piece of clothing. The finished garment must reflect at least 1 skill learned in this project. A “Clothing Design Data Card” must be included with this project, including a “before” picture no larger than 4.25 inches x 5.5 inches.
C223002 Upcycled Clothing Accessory — a wearable accessory made from a used item. The item used must be changed in some way in the redesign process. The finished accessory must reflect at least 1 skill learned in this project. A “Clothing Design Data Card” must be included with this project, including a “before” picture no larger than 4.25 inches x 5.5 inches.
C223003 Textile Clothing Accessory — textile accessory is constructed using at least 1 skill learned in this project from materials appropriate for STEAM 3. Entry examples include: hats, bags, scarves, gloves. No metal, plastic, paper or rubber items allowed (i.e. barrettes, headbands, flip flops, duct tape, etc.).
C223004 Dress or Formal
C223005 Skirted Combination (skirt with shirt, vest or jacket OR jumper and shirt) — if a vest is part of the outfit and requires a top underneath, both the vest and the top need to be sewn by the 4-H member.
C223006 Pants or Shorts Combination (pants or shorts with shirt, vest or jacket) — if a vest is part of the outfit and requires a top underneath, both the vest and the top need to be sewn by the 4-H member.
C223007 Romper or Jumpsuit
C223008 Specialty Wear (includes swim wear, costumes, hunting gear or chaps)
C223009 Lined or Unlined Jacket or Vest (non-tailored)
C223010 Coat, Blazer, Suit Jacket or Outerwear — a tailored blazer or suit jacket or coat. Wool entries must have the fiber content listed on the identification label to be considered for the Make It With Wool Award.
C223011 Alter/Design Your Pattern — include information sheet that describes: 1) how the pattern was altered or changed, 2) why the changes were needed/wanted. Appropriate skills for altering/designing a pattern in STEAM 3 include: moving darts, adding a zipper, merging 2 patterns together, altering a pattern for a woven or knit material, adding a lining, designing your own pattern.
C223012 Garment Constructed from Sustainable or Unconventional (natural or synthetic) Fibers — fabric/fibers used in this garment have to be manufactured/purchased, for example: bamboo, banana, corn husk and recycled fibers. Garments that are constructed out of the unconventional items (i.e. not fabric) themselves should be exhibited under Beyond the Needle.
C223900 Make One–Buy One (county only) — the exhibit is a purchased garment with a constructed garment(s) to make a complete, wearable outfit. Only the constructed garment needs to be brought to the fair. If outfit is in the Fashion Show, bring the purchased garment at that time.
BEYOND THE NEEDLE
- Special Award to Top Beyond the Needle Clothing and Top Accessory Exhibits
4-H members must show their own original creativity.
Exhibits must use skills from the “STEAM Clothing: Beyond the Needle” 4-H project book. Using the project book is optional. A list of Beyond the Needle skills by project/level is available at https://go.unl.edu/ne4hclothing.
Beyond the Needle Classes C221003-08 require a “Clothing Design Data Card,” in addition to the required information for each clothing exhibit. Information may overlap.
C221001 Design Portfolio — a portfolio consisting of at least 3 design samples or activities. Refer to the Beyond the Needle project book for activity ideas. The portfolio should be placed in an 8.5-inch x 11-inch 3-ring binder. Include an appropriate cover. (Additional pages can be added each year but should be dated.) See pages 14–16 in the Beyond the Needle project book for portfolio formatting.
C221002 Color Wheel — create your own color wheel, complimentary color bar or color scheme using pages 27–39 in the Beyond the Needle project book. The exhibit may be a notebook, poster or small display. Exhibits should not exceed 22 inches x 30 inches.
C221003 Embellished Garment With Original Design — create a garment using techniques as defined in the 4-H project book (dying, aging, stitching, studs, rivets, grommets and eyelets, see complete list starting on page 75 of the 4-H project book). Designs are the original idea of the 4-H member using the elements and principles of design to make an original statement. A “Clothing Design Data Card” must be included with this project.
C221004 Original Designed Fabric Yardage — fabric yardage is designed using techniques such as those found in the 4-H project book. Other embellishments may be added. Exhibit consists of at least 1 yard of finished fabric. A “Clothing Design Data Card” must be included with this project.
C221005 Item (Garment or Non-Clothing item) Constructed From Original Designed Fabric — fabric yardage is designed first, then an item is constructed from that fabric. Other embellishments may be added. A “Clothing Design Data Card” must be included with this project.
C221006 Textile Arts Garment or Accessory — a garment or accessory constructed using new unconventional materials. Examples: rubber bands, plastic, duct tape. A “Clothing Design Data Card” must be included with this project.
C221007 Fashion Accessory — an accessory designed and/or constructed using elements and principles of design; can be textile or non-textile based. Example: shoes, strung bracelet/necklace, wire wrapping, scarves, flip flops, design on tennis shoes, etc. A “Clothing Design Data Card” must be included with this project.
C221008 Wearable Technology Garment or Accessory — technology is integrated into the garment or accessory in some way (examples: LEDs, charging capabilities, sensors, etc.). A “Clothing Design Data Card” must be included with this project.
C221900 Embellished Garment (county only) — any surface embellishment that is applied to a purchased or constructed garment such as ribbon, lace, embroidery, applique, braids, buttons or fabric pieces. May use patterns or ideas from magazines. Commercial iron-on appliques or any prepackaged item where the materials are predetermined by the manufacturer will not be accepted. Include information on what skills were learned or improved when creating this project. No tie-dyed garments in this class.
C221904 Extra Article (county only) made in this project — include information on what skills were learned or improved when creating this project. No flip flops.
GENERAL
Shopping in Style
- Poster exhibits should be on 14-inch x 22-inch poster board.
- 3-ring binder exhibits should be 8.5 inches x 11 inches.
- Folders, with or without fasteners, should NOT be used.
- Video exhibits should be less than 5 minutes in length and be able to be played on a PC using Windows Media Player, Real Player or QuickTime Player.
Page numbers in these exhibit classes reference the 4-H project book “Shopping in Style.” Using the project book is optional.
- Special Award to Top Shopping in Style Exhibit
C240001 Best Buy for Your Buck Ages 8–13 — provide details of the best buy you made for your buck this year. Consider building the ultimate wardrobe by adding to this entry each year by dividing it into Year 1, Year 2, Year 3, etc. Put the story in a 3-ring binder or video, no posters please (see general information above). Do not include the Shopping In Style Fashion Show Information Sheet in your entry for this class. Although both entries do share some information, there are differences in content and format for this class. Ages 8–13: provide details about wardrobe inventory which indicates why you selected the garment you did, clothing budget, cost of garment and a conclusion or summary statement(s) stating your final comments on why you selected your “Best Buy for Your Buck.” Provide 3 color photos of you wearing the garment (front, side, back views).
C240002 Best Buy for Your Buck Ages 14–18 — provide details of the best buy you made for your buck this year. Consider building the ultimate wardrobe by adding to this entry each year by dividing it into Year 1, Year 2, Year 3, etc. Put the story in a 3-ring binder or video, no posters please (see general information above). Do NOT include the Shopping In Style Fashion Show Information Sheet in your entry. Although both entries do share some information, there are differences in content and format for this class. Ages 14–18: provide details listed for those ages 8–13 (above) plus include body shape discussion, construction quality details, design features that affected your selection, cost per wearing, care of garment and a conclusion or summarystatement(s) stating your final comments on why you selected your “Best Buy for Your Buck.” Provide 3 color photos of you wearing the garment (front, side, back views).
C240003 Revive Your Wardrobe — take at least 2 items in your wardrobe that still fit but that you don’t wear anymore and pair them with a new garment(s) to make them wearable once again. Create a photo story which includes before and after photos and a description of what was done. Put in a 3-ring binder, poster or video (see general information above).
C240004 Show Me Your Colors — select 6–8 color photos of you wearing different colors. Half should be what you consider to be good personal color choices and half should be poor personal color choices. Write a brief explanation with each photo describing your selections. Refer to page 23 for more information. Entry should be a poster (see general information above).
C240005 Clothing First-Aid Kit — refer to page 73 and complete a clothing first-aid kit. Include a list of items in the kit and brief discussion of why each was included. Put in an appropriately sized box or tote with a lid. No larger than a shoe box.
C240006 Mix, Match & Multiply — using the concept from page 32 take at least 5 pieces of clothing and create new outfits. Use your imagination to show various looks (i.e. on a clothesline, in a tree, on a mannequin). Include a brief discussion of each outfit which demonstrates what you have learned by completing this entry. Entry can be a 3-ring binder, poster or video (see general information above).
Purse & Apron
All entries must be handmade (includes knitting and crocheting) and not purchased. No kits, boxes or other non-sewn items will be accepted. Embellishments can be attached in any manner but must be permanent enough to be durable over time (this includes handles on purses).
Include the following information on a piece of paper placed with the entry tag. (This information is in place of the information required for other clothing exhibits.) 1) What was your goal(s) in making this exhibit (examples: learn how to work with a silky fabric or learn to put in a zipper)? 2) What were the most important things you learned or skills you improved as you worked toward your goal(s)? 3) Is this an original design or made from a pattern? 4) Fiber content of fabric by percentages and care required? 5) Type of interfacing(s) used and fiber content.
- No state fair entry
C220991 Purse
C220992 Apron
Level 1 - Fiber Arts - Knitting or Crocheting
No supporting information needed.
- No state fair entry
C227910 Knitted Article — clothing item
C227920 Miscellaneous Knitted Article
C227925 Additional Knitted Article — can be clothing or miscellaneous article, but not the same type of article entered under miscellaneous knitted article (example: cannot enter 2 scarves).
C227930 Crocheted Article — clothing item
C227940 Miscellaneous Crocheted Article
C227945 Additional Crocheted Article — can be clothing or miscellaneous article but not the same type of article entered under miscellaneous crocheted article (example: cannot enter 2 washcloths).
Level 2 - Fiber Arts - Knitting
Required information for each Knitting Level 2 & 3 exhibit:
A “Fiber Arts Data Card — Knitting” (below) must be included INSTEAD OF the required information for all other clothing exhibits.
EXAMPLE: Fiber Arts Data Card – Knitting
Name ______________________________________ Age _______ County __________________
Class Name and Number ______________________________________ Years in Project _______
1) Why did you choose to create this exhibit?
2) What steps did you take as you created this exhibit?
3) What were the most important things you learned?
4) Gauge — number of rows per stitch; number of stitches per inch.
5) Size of needles, finger knitted, arm knitted, loom or machine knitted.
6) Kind of yarn — weight and fiber content.
7) Names of stitches used.
“Fiber Arts Data Card – Knitting” is available at the Extension office and online at https://go.unl.edu/ne4hclothing
- Premiums: Purple $4; Blue $3; Red $2; White $0
- Special Award to Top Knitting Exhibit (Includes Levels 1, 2 & 3)
C225001 Level 2 Knitted Clothing — knitted item or garment using pattern stitches such as diamond, block, twist or seed/moss stitches. Basic stitches [including: Knit (K), Purl (P), Slip Knit Pass Over (SKPO), Knit Two Together (K2tog), Yarn Over (yo)] to form pattern.
C225002 Level 2 Knitted Home Design & Restoration Item — knitted item using basic stitches [including: Knit (K), Purl (P), Slip Knit Pass Over (SKPO), Knit Two Together (K2tog), Yarn Over (yo)] to form patterns.
C225003 Arm or Finger Knitted Item (Clothing or Home Design & Restoration Item)
C225004 Loom Knitted Item (Clothing or Home Design & Restoration Item)
C225005 Level 3 Knitted Clothing — knitted item or garment made from advanced knitting stitches such as pass slip stitch over, double-pointed needle knitting, cable, Turkish, tamerna, plait, germaine, feather and fan or knitting with 1 or more patterns such as Aran or Fair Isle. Made by using stitches learned in Level 2 while advancing to circular knitting, double pointed needle knitting, knitting with multiple pattern stitches and changing colors throughout the garment such as argyle knitting and chart knitting.
C225006 Level 3 Knitted Home Design & Restoration Item — knitted item made by using stitches learned in Level 2 while advancing to circular knitting, double pointed needle knitting, knitting with multiple pattern stitches and changing colors throughout the garment such as argyle knitting and chart knitting.
C225007 Level 3 Machine Knitting
C225950 Miscellaneous Knitted Article (county only)
Level 2 & 3 - Fiber Arts - Crocheting
Required information for each Crocheting Level 2 & 3 exhibit:
A “Fiber Arts Data Card — Crochet” (below) must be included INSTEAD OF the required information for all other clothing exhibits.
EXAMPLE: Fiber Arts Data Card – Crochet
Name ______________________________________ Age _______ County _________________
Class Name and Number ______________________________________ Years in Project ______
1) Why did you choose to create this exhibit?
2) What steps did you take as you created this exhibit?
3) What were the most important things you learned?
4) Gauge — number of rows per inch; number of stitches per inch.
5) Size of hook or type of crochet tool.
6) Kind of yarn — weight and fiber content or other material used.
7) Names of stitches used.
“Fiber Arts Data Card – Crochet” is available at the Extension office and online at https://go.unl.edu/ne4hclothing
- Premiums: Purple $4; Blue $3; Red $2; White $0
- Special Award to Top Crocheting Exhibit (Includes Levels 1, 2 & 3)
C226001 Level 2 Crocheted Clothing — crocheted garment using basic stitches (including: chain, single, double, half-double, treble) to form patterns.
C226002 Level 2 Crocheted Home Design & Restoration Item — crocheted item using basic stitches (including: chain, single, double, half-double, treble) to form patterns.
C226003 Level 3 Crocheted Clothing — crocheted garment using stitches learned in Level 2 while advancing to use afghan stitch, broomstick lace, hairpin lace, design motifs and multiple pattern stitches.
C226004 Level 3 Crocheted Home Design & Restoration Item — crocheted item using stitches learned in Level 2 while advancing to use afghan stitch, broomstick lace, hairpin lace, design motifs and multiple pattern stitches.
C226910 Miscellaneous Crocheted Article (county only)